Two separate arrangements of Vampire Savior were released to Japanese arcades simultaneously on September 1997: Vampire Hunter 2: Darkstalkers Revenge and Vampire Savior 2: The Lord of Vampire. The gameplay itself sees two major enhancements: the "Damage Gauge System" (which replaces the traditional round-based system, in which both player's lifebars are restored between rounds, with a lives-based system, and allows players to slowly regain a portion of their lifebar by avoiding further damage) and the "Dark Force System" (a manuever, activated by pressing a Punch and Kick button of the same strength simultaneously, that temporarily grants the player character special properties unique to that character). The story's main antagonist is Jedah, who is displeased with the state of the Demon World after being resurrected and decides to recreate it himself in his own dimension, feeding it with souls he deems worthy (which happen to include the Darkstalkers). Hood, and dark vampire savior Jedah Dohma). The third installment of the Darkstalkers franchise (and the sequel to Night Warriors: Darkstalkers' Revenge), Vampire Savior further modifies the roster (replacing Donovan Baine, Huitzil, and Pyron with four new characters: young succubus Lilith, bee/human hybrid Q-Bee, schizophrenic psychopath B.B. Vampire Savior: The Lord of Vampire (also known as Darkstalkers 3 and Vampire Savior: World of Darkness) is a 2D horror-themed fighting game developed and released by Capcom for arcades (using the CPS-2 hardware) on May 1997.
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